You know the Gerudo Valley theme from Ocarina of Time? It's a kickass tune – probably top five Zelda tracks – and one that's sure to get your blood pumping. Hyrule Warriors: Age of Calamity is all Gerudo Valley, a rousing number that'll fire you up for the journey ahead. It's also a tad repetitive and just one part of the symphony of themes and flavours that make up a Zelda adventure. Age of Calamity very successfully co-opts many elements of The Legend of Zelda: Breath of the Wild and delivers a satisfying, combat-focused spin-off with a whole bunch of content, but you'll likely be left wanting more.
That's not to say that Koei Tecmo – in close partnership with Nintendo on this latest Zelda-flavoured Warriors game – hasn't done its absolute best to blend in other themes from the series into the mix where appropriate. Hyrule Warriors: Age of Calamity is positively dripping in references, adapted mechanics and systems, and its attachment to the kingdom and characters of a Hyrule we're intimately familiar with is arguably its greatest strength.
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That intrinsic link, though, is a double-edged sword. As a prequel adventure to the celebrated Switch launch title, the developers invite direct comparison to one of the greatest video games ever made. Hyrule Warriors: Age of Calamity is a markedly different beast, of course, and the fact that it captures so much of that game's spirit is pretty remarkable considering that this remains a hack-and-slash Dynasty Warriors / Musou title to the very core. That there's no 'Zelda' in the title of this one is no accident.
The love-'em-or-hate-'em nature of developer Omega Force’s epic Musou series is tempered here by Nintendo 'dressing' – much like it was in past crossovers Hyrule Warriors and Fire Emblem Warriors – although the Breath of the Wild elements here are far more than skin-deep. They blow life into the worn Musou template and produce the most accessible entry point into the series’ inimitable gameplay you're likely to see. Even Musou haters may find something to enjoy here, although if you've played the free demo and weren't impressed, move right along – this one just isn't for you.
The map, menus and environments here are seemingly ripped directly from Breath of the Wild and bring with them Nintendo's patented spit-polish, perhaps most evident in the story. Told via skippable cutscenes at the start and end of each subchapter, the simple narrative is surprisingly affecting. Plenty of familiar ground is covered, and we found the conclusion (which we wouldn't spoil even if we were permitted to) a tad... unsatisfying, but it provided a better emotional framework for the combat than we expected.
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Seeing old characters in their younger days is certainly fun. As we mentioned in our preview, Link's silence stands out all the more amongst this chatty bunch. Master Kohga's voice actor is channelling his best Wallace Shawn, which we particularly enjoyed, although binge-watching The Crown may have soured us on the regal register of Hyrulean princesses. Certain characters begin to grate a bit, and ol' King Rhoam could certainly do with some parental pointers.
On the whole, though, spending more time in the company of this motley crew and the Four Champions solidified our warm feelings for them, impressions only vaguely formed in Breath of the Wild. Daruk is still great company, Revali's still a bit of a prick, and the way the whole cast bounces off each other works well to keep things peppy – you may well find yourself tempted to pick up that Champions amiibo four-pack after playing this. Urbosa FTW.
One question that might crop up is whether you should play this before Breath of the Wild. The answer to that is a 'no' (actually, the answer to that is 'What do you mean you haven't played Breath of the Wild yet?'). Hyrule Warriors: Age of Calamity relies on your affection for and attachment to the characters for its story to really hit home – to make these endless trials and battles mean something. For anyone remotely interested in the characters, this timey-wimey prequel narrative is designed to be played afterwards.
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The basic combat here will be familiar to anyone who's ever touched a Musou game. Regular and Strong attacks sit on the 'Y' and 'X' buttons and following up two, three, four or more regular strikes with a strong version results in a variety of combos. Each of the unlockable characters – some rather unexpected – has entirely unique attacks. You sprint and dodge/jump with 'B' (the latter when locked on to a stronger foe after clicking the right stick), and dispatching crowds of grunt enemies (Bokoblins, Lizalfos and the like) builds up a meter which unleashes a powerful and bespoke Special attack when you hit 'A'.
So far, so Musou. It's a system that works nicely once you get into the flow with your combatant of choice, although it takes time to appreciate the nuances between them. The segmented weak-point gauge from the original Hyrule Warriors is present here, and it's the key to taking down enemies quickly. Parrying (by holding 'ZL' and combining with a well-timed 'Y') is usually the quickest way to expose the gauge, although dodging an attack at just the right moment opens up the familiar slow-motion Flurry Rush window enabling you to chip away at those Trivial Pursuit pie-like segments and initiate a devastating weak-point blast. Again, these differ depending on your character and can be weapon, situation or enemy-dependent.
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Characters also have a unique action sitting on the 'ZR' trigger: Link, for example, whips out his bow and fires a flurry of arrows; Revali will take flight; Urbosa will recharge the lightning meter she uses to power strong attacks. Then there are Sheikah Slate rune attacks such as Remote Bombs and Cryosis – again, bespoke to each fighter – which are activated by holding 'R' and hitting the corresponding face button. Enemy weaknesses are signalled when they begin a vulnerable attack, which removes any guesswork. Defeating Wizzrobes around the map also nets you elemental rods (accessible by holding 'L') – another handy way to quickly get at an enemy's weak-point gauge. No prizes for guessing that ice-based enemies won't take kindly to a bombardment of fire blasts from your appropriate rod.
For a game that pretty much asks you to do one thing over and over again, Hyrule Warriors: Age of Calamity offers plenty of variety and options to explore within its limited loop. You're encouraged to experiment with different weapons and play as other characters besides Link, whether through expansive battlefields (which make switching to a faraway fighter more convenient than sprinting across the terrain) or removing the Hyrule's No.1 knight from your character pool altogether for certain missions – you're rarely forced to use someone you really don't get on with, though. Initially, we weren't fans of Revali and went through almost the entire story without touching him, although going back to mop up some of his combat trials, we came to appreciate him much more.
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At a certain point, the number of glowing icons that unlock across the map upon completing a subchapter soon becomes comical — you certainly can't accuse Hyrule Warriors: Age of Calamity of a shortage of things to do or doohickeys to collect. You'll be constantly distracted from the main quest by opportunities popping up like whack-a-moles to boost your characters' move set with new combos, increased health, recipes and more. If you've neglected a particular fighter, they can be levelled-up without battle XP if you're willing to pay for it, reducing the need to grind. Which is nice.
You'll soon be playing 'I Spy' as the map fills up with flashing icons, and you can unlock a Sheikah sensor which indicates where you can acquire the materials you need. Every fighter has associated trials which take the form of combat challenges or requests for the resources (food items, rupees, precious stones, etc) you gain through fighting or purchasing from unlockable merchants. Fulfilling these quests also elevates the morale of each region's residents, resulting in yet more gifts and bonuses. Thankfully, you're able to navigate between individual services, quests and more via the menus on the bumper buttons – a lifesaver when icons overwhelm the map view.
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Weapons can be fused together at the Blacksmith's, with buffs and other perks available depending on what you combine. Scanning up to five different amiibo on a daily basis offers seemingly random spoils, too, including the odd weapon. There's also a cookery system – something we ignored almost entirely on our Normal Difficulty playthrough, although the buffs available from crafting and consuming pre-bout dishes become key to success in the later challenges and on the two higher difficulty settings.
And there's even more to do after the credits roll, of course. After completing all the chapters and ploughing through a ton of challenges and quests, we had around twenty-five hours on the game clock and a Death Mountain of things still to do. We're past thirty now, and there's still no end in sight. No, you likely won't be hitting a triple-figure hour count like many of us did with Breath of the Wild, but you'll get your money's worth from Hyrule Warriors: Age of Calamity, even if all those challenges involve more of the same.
In fact, Hyrule Warriors: Age of Calamity is at its weakest when Koei Tecmo attempts to broaden its gameplay horizons. In various missions you're given direct control of one of the four Divine Beasts piloted by the champions and, unfortunately, they're the least interesting sections of the game. After the super-slick and rapid combat, plodding around in an ungainly, lumbering leviathan and blasting projectiles at hard-to-see foes – the smallest of which are rendered as tiny sprites that scatter like dust – gets old fast. Routinely getting caught on terrain (except when piloting Revali's airborne Beast, of course) and wrestling unwieldy controls does not a good time make. We appreciate the intention of breaking up regular combat with something different, but these shooter sections simply aren't fun enough and we came to rue the motion-control calibration screen that signals their arrival. Some are definitely better than others, but we wonder if they might have worked better on-rails.
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Performance-wise, Hyrule Warriors: Age of Calamity is fit for the task, although no more than adequate. In fact, the opening Hyrule Field and rain-heavy Zora's Domain stages highlight some of the game's most problematic areas early on and don't make the best first impression. Urbosa's lightning bolt attacks cause headaches for the system as well as the grunts they connect with, and the camera can struggle to keep up with the action on occasion. However, despite a bunch of dropped frames here and there, we encountered nothing that actually affected our enjoyment of the game. In the course of our review, we went back to Warriors Orochi 4 for a little Musou comparison, and that title certainly looks much sharper on Switch. Hyrule Warriors: Age of Calamity is infinitely more ambitious with its art style and environments, though – visually, it's a far more interesting game.
The image is softened in handheld mode, especially when there's a lot going on, but at no point did it have a negative impact on our own performance. Could the framerate be better? Of course, and your tolerance may vary if you're coming from the Musou franchise or expecting buttery smoothness. Approach it from the Breath of the Wild angle (a game which certainly wasn't free of performance issues), though, and you'll be a much happier bunny with Hyrule Warriors: Age of Calamity's 30fps target. The best we can say is that we almost never thought about the framerate while actually playing.
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With the exception being two-player mode, that is. Accessible at any time from the map screen, the screen gets fuzzier and the framerate takes a huge dive in co-op. Heading into a crowded outpost and simultaneously unleashing special attacks grinds things down to single digits – the game simply can't handle the enemies and pyrotechnics in split-screen. There's much room for improvement, then, although we also have to say we still had fun running around Hyrule in co-op.
Revisiting old places and hearing old tunes is great (many tracks from Breath of the Wild return here), although you may find it tough to work out exactly how much of the geography has been adapted and changed here, especially if you haven't played Breath of the Wild for a while. Unless you turn the difficulty down and head into chapters and trials with the specific intention of having a nose around and finding Koroks, you won't have much time for sightseeing. The locations provide atmosphere, a backdrop to the action, and you'll notice details as you race around the map between bouts – hey, there's the Temple of Time!, or I recognise that craggy outcrop! – but most of the time, you'll be too focused on the fight.
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And the combat here is quite something, as balletic and spectacular as you'd hope, although it's difficult not to be left jonesing for that sense of discovery that's core to the Zelda series, and evolved to a whole new level with Breath of the Wild. The map screen is tantalising: you want to swoop down and explore the kingdom to see how every nook and cranny was 100 years ago, but that isn't what this game is. It's compartmentalised – almost like Skyward Sword if Skyloft were simply a map screen – and it leaves Zelda fans with an itch that can only be fully scratched by a different game entirely.
However cleverly Hyrule Warriors: Age of Calamity incorporates Zelda elements, it's still undeniably one-note – an easy and oft-levelled criticism of any Musou game, but perhaps magnified here thanks to that Breath of the Wild comparison. The beauty of the Zelda series is the tapestry of themes and flavours it weaves together: combat, yes, but also a sense of discovery with secrets and surprises, puzzles and playfulness. It's more than 'just' the Gerudo Valley tune; it's a symphony that encompasses the mystery of the Forest Temple, the grandeur of Hyrule Field, the tenderness of Zelda's Lullaby, and much more. Cadence of Hyrule did an incredible job of pulling together those elements and weaving them into something new yet still 'Zelda'; Hyrule Warriors: Age of Calamity's story may flirt with other elements, but it's still a (well-constructed) one-note experience.
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If all this sounds like a massive downer, that's not our intention – the Gerudo Valley theme is, after all, awesome and Hyrule Warriors: Age of Calamity isn't setting out to be a 'proper' Zelda game, despite its presentation. What Koei Tecmo does in this spin-off, it does very well, and if you've got the slightest interest in what you've seen and played in the demo, this is absolutely worth playing. There's lots of enjoyment to be had in its cathartic combat and it makes for a hell of a side dish – an appetiser to set you up for Breath of the Wild 2. It's indicative of how successfully Hyrule Warriors: Age of Calamity captures the essence of Breath of the Wild that it left us gagging for the real deal.
Conclusion
Approached with the knowledge that this is a full-featured side-dish, you'll have a very good time hacking and slashing your way through Calamity Ganon's minions in Hyrule Warriors: Age of Calamity; just remember that despite its sparkling presentation, it is still not a Zelda game. What it is is a brilliant Zelda-infused Musou experience filled with varied and satisfying combat and Breath of the Wild additions that work beautifully within the boundaries of the Warriors template. The care and attention given to detail here is hugely impressive. We found performance to be adequate and, crucially, it didn't affect our enjoyment throughout — just be prepared for a slideshow once the pyrotechnics start in two-player co-op. In many ways, Hyrule Warriors: Age of Calamity could be exactly the game you need right now. It offers a stop-gap opportunity to revisit a world and characters we adore. In a particularly calamitous year, Animal Crossing's calming alternative life was all well and good for a time, but there's definite catharsis in grabbing the Master Sword, sprinting out there and giving all the prowling nasties a sound thrashing. It's a story of old friends and enemies coming together to triumph over incredible adversity; yep, we'll take one of those now, please.
Comments 141
Its a pity that the biggest launch of 2020 fall has frame drops
@Geobros yup, but this was to be expected because Koei Tecmo their Warriors game have more than often performance issues.
@Geobros Don't worry. Switch Pro (also coming next year if you believe all the rumours) will take care of any games with frame drops! This one, Link's Awakening, etc. All part of the Nintendo master plan.
@Yas you mean like with the previous game running at 20fps on OG 3DS but 30 on New 3DS.
Jokes and sarcasm aside (above is true btw) I doubt there will be any "Pro" Switch next year.
Those handheld screenshots are looking rough...
Also bummed that this is the major holiday release from Nintendo this year.
@Rayquaza2510 dunno, it seems "they" are pretty confident there will be some sort of new hardware. The updated tegra architecture is out there and seeing the BF deals on Switch hardware starting to pop up it feels like they are reducing price more than normal to maximise sales of the original.
Edit - realised I hadn't actually mentioned the game in question at all. I liked the demo although the frame drops aren't great. I really liked the last HW game and musou games if I know the characters(also liked Ultimate Alliance 3 but probably wouldn't have touched it if it wasnt Marvel characters).
Thanks for including the play time in the review.
How does coop work in the beast levels?
I said this before and I'll say it again: the frame rate didn't bother me too much in the demo. I'm a little bummed that it will be a slideshow of sorts in co-op, but I remain optimistic that there will be patches to improve the frame rate performance. Regardless, I'm excited to get my hands on the full game this Friday.
Nothing for me. Musou games are just stupid.
I disagree with the review as I find the demo, so far, very enjoyable and good balance between BOW elements and the fighting sequences. I would give it a 9 and I imagine they will fix the frame rate although I never experienced it myself.
I really hope the frame dropping won't be as bad as the demo was.
Hyrule Warriors: Age of Calamity relies on your affection for and attachment to the characters for its story to really hit home – to make these endless trials and battles mean something. For anyone remotely interested in the characters, this timey-wimey prequel narrative is designed to be played afterwards.
That was the biggest problem I had with BOTW though; I didn't care for the characters. Visually, they looked interesting, but there is so little interaction, it was hard for me to care. So I am really hoping this game will tell the story I was actually interested in hearing, rather than what we got.
Does this have voice chat for the co-op or will it be the stupid app?
It's sad that Link can't climb anymore. Where's the exploration from BoTW? Also, if it requires me to like the characters to get into the story, yeah... no. The characters weren't bad, per se, but certainly not something I would get into. I think this game is great looking, but I might get it (or at least ask for it... I'm too young to get a job oof)
I really like what I played but those dips especially in handheld are unacceptable when they can use dynamic resolutions and the sort.
Cannot wait for Friday to roll around!
It's amazing that even my huge lingering for more BOTW Hyrule is unable to make me enjoy Musou games. I sincerely disliked every second of the demo of this musou madness.
I'm glad for the people who to enjoy this of course
I'm ready for it, warts and all! I'll be grabbing pikmin 3 alongside it for very zoned out weekend
@gojiguy
I was convinced we would get another big holiday game this uear. I feel like Nintendo is working on titles that will better take advantage of a more powerful system. It's the only thing I can think.
No Epona... yet? Thats not con.
This game could have been great... But there was already a (soft of) prequel that I played through. It was better too. I hate warriors games so I just see this as a cash grab because everyone including loved me BoTW. Gotta have a major franchise for that holiday season.
@Yas knowing Nintendo a Switch Pro will still be barely as powerful as last gen consoles were. I wish just once Nintendo would make the absolute biggest monster in terms of powerful consoles between themselves, Sony and Microsoft.
They have the money to develop one and hire whoever they want to design it.
Really can't wait to play the game.
Loved the demo and all the flaws are of the kind that I doubt will bother me.
Surprised to know it's also a much smaller game then the original Hyrule Warriors (not reaching the triple digit of play time with the extras is 'short' for a Warrior game in general tbh). But to me that sounds like a plus too. Love the warrios games, but the usual amount of extra missions it's way WAY too much for me to handle @.@;
Is anyone surprised?
I liked the demo, but this is categorically not Zelda and was never going to be.
Still, it's a neat idea: a direct prequel to a mainline Zelda done in the musou mold, to represent a large-scale war. It's not for everyone and it was never going to be a masterpiece.
Nice review, looking forward to Friday. I went through the demo again and the weakest aspect to me was the music, some was very repetitive and out of place. As for Gerudo Valley, you just reminded me of how much I enjoyed the orchestral version on the 25th anniversary disc with Skyward sword. So good I ripped it to my PS3 and then transferred it to my 3DS SD card for my daily walk to work music track list. Those were the days.
Very excited and its downloaded on my Switch already waiting for unlock time. Massive fan of the first Hyrule Warriors and sunk 100's into between all 3 versions and i expect i will put a fair amount of time into this one.
@Dartmonkey
So there are no Adventure Maps like in the original HW? That was the only thing that kept me playing the game, as the story never held my interest. Not sure that the extra activities in the map will compensate, as most of them seemed very short and the material giving ones are over in a flash.
So the joys and cons contradict....
-Nintendo-level presentation and polish
and then
-Single-player performance could be better
-Co-op performance is laughable at times
They are some pretty bad negatives for a first party (yes I know Ninty didn't make it) and certainly without the typical Ninty polish.
It's a shame there couldn't be allowed this much time to review Sakuna as this review is unnecessarily big, almost as if you get some sort of payment to review bigger games.
@gojiguy
I'd imagine the real major holiday release was Mario 3D all-stars, but I agree with your sentiment in that there has been an amount of 'this is decent but not must buy' first party releases for this holiday season... 3D all stars, Pikmin 3, this.
@WhiteTrashGuy
I don't think this is the case, I think it is the fact that there has been a very real global pandemic that is still ongoing, the fact there has been many releases still happening due to it really is something pretty incredible.
@SpacedDuck
They do, but they won't, ever since the Gamecube (albeit started to become properly noticeable with the Wii) they have clearly opted to be there own and not focus on graphics or performance in that way and it has worked for them.
Last gen was still incredibly powerful, the Switch pro if it happens, won't be anywhere close to as powerful.
It’s playable. I think we have to take things for what they are right now. Let’s all cross our fingers and hope for a Q1 reveal for the next switch. That will help a lot of games. I played the demo and liked what I played.
@Rosona Or maybe this review is long because it's reviewing the flagship game for this holiday season, with lots of hype and possible buyers? Your average Joe is not going to have heard of games like Sakuna; you can't give every game the same amount of time for review.
Glad for the fans out there, but played a few hours of hyrule warriors a while ago and just couldn’t get into it. The gameplay felt too fast and had a headache runnin here and there! Not my jam x x x
@Geobros Damn man...I know time can fly fast but if I'm missing an entire year somewhere I don't know about I need to seek professional help lmao.
So hyped for it. Sucks ill have to wait a few weeks for it.
***Potential Spoiler for those who didn't play the demo***
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Are we facing an alternate timeline as hinted in the demo?
I played one mission of the demo. It left me feeling I'd rather play more BotW than cough up the dough for this.
The presentation is excellent, but because it rips so much straight out of BotW, the juxtaposition of that beautiful game with the musou mechanics left me feeling a bit dirty.
I think I preferred the original Hyrule Warriors, because it's clearly a separate entity to a Zelda game. But Age of Calamity is in that uncanny valley zone of being so much like a Zelda game visually, but without most of what I love in Zelda games. It's like having an affair with a rotter off the pavement outside the pub but she's dressed in your wife's clothes, hair and makeup.
I really tried to like the demo – it just bored me after 15 minutes. When you compare first moments of BOTW and this it's not like 8/10 to 10/10. The excitement, magic and whole ocean of joy BOTW was pumping into you from the very first moment is not anywhere close here. More like 5/10 and 10/10. I know we are looking at two completely different games. It might be a solid game but it can't expect us not to compare the experience, for they share the world more than any other two Zelda games. It only make me want to play BOTW again.
But this is my point of view. So I feel the same as other comments say. If you like it—then ignore me and enjoy! I am happy for you.
@Rayquaza2510
This is a good point. The New 3DS did nothing really special by being an upgrade. Had one or maybe two exclusive games (minus some virtual console games).
Players really didn't miss anything by not upgrading.
Hope that won't be the case if we get a Switch Pro.
"actually, the answer to that is 'What do you mean you haven't played Breath of the Wild yet?'"
This gave me a good laugh, thank you Gavin for the well written and entertaining review.
So should I skip this if I was hoping to play multiplayer?
I need to watch some more reviews. I loved Hyrule Warriors and Fire Emblem Warriors.
With Ubisoft's Immortals coming out, I may hold off on AOC.
@status-204 really that sentence is just awful all around, in terms of structure. Copy editing is a dying art
I was wanting this game but will probably pass on it unless I can find it in a bargain bin somewhere.
Just think; a Nintendo game on a capable console/PC. They certainly have the aesthetic eye; too bad they're stuck to putting these games on a toaster.
why did they bother with coop when it obviously cant handle it. surley resourses could have been invested in getting single player running better
@SpacedDuck they did this back with the GameCube... And people still thought there ps2 was more powerful. Plus the ps2, with way less power, destroyed the GameCube in sales. Whole they were open with the Wii having less power, and sold way more consoles than their competition that time around. So I don't they'll go for a new system centered around performance anytime soon.
Nintendo level polish? What? The game's performance is beyond laughable. That is not Nintendo level polish.
From the demo the frame rate didn't bother me at all. If it's a big epic game coming to the Switch count on frame rates dropping. Nintendo hasn't gone with top notch specs in a while. Keep that in mind and you'll never be disappointed.😉
I loved Hyrule Warriors back on Wii U (as well as Switch) and I am glad to see it getting "another game" on Switch with this, but I'm going to hold off on Age of Calamity for now. I'm currently saving my funds for the inevitable holiday eShop sale and I'm not in the mood for a "Musou" game yet.
Not falling for another warriors game. I have bought several over the years. They never hold my attention for me than a few hours.
Loving the look of this game. For what it is I think I'm going to enjoy it. Loved the demo. I just want as much of this game universe as possible. Roll on Friday.
As of right now it seems like this game is the highest-rated Warriors game on Metacritic.
I already have it pre-loaded and am ready to dive into it this weekend. The first HW game was one of my favourite Wii U games, I'm sure this won't disappoint
Looking forward to injecting this in my brain!
wish people stop hyping over switch pro rumors it hasnt even been confirmed and might not happen at all since were only few years away for switch 2.
Going by this review and my experience with Ganon mode in the previous game, I'm going to hate the Divine Beast missions. Hopefully there aren't enough to turn me off the game entirely.
I got over 250 hours in Hyrule Warriors on Wii U with maybe 200 hours more content I didn't play. I know the 3DS and Switch versions are much bigger too.
But this review says Age of Calamity is less than 100 hours? Not sure how I feel about that, but I guess that's the price to pay for only basing it on one game
ign gave this game a solid 9 plus other sites are hitting the same scores as well.
Don't like musou games at all, so this is a hard pass for me.
I always hunger for games with lots of content, and musou games always sound great on paper, but I can never play them for more than one or two missions before I get bored. The core gameplay is just so cripplingly one-note that it makes every other feature about the games trivial.
But the games clearly have an audience because there are just so many of them. More power to 'em, I suppose. Not for me, but it's nice to see a successful series continue.
I've never played a musou game at all, so this game looks interesting for me. Might want to get it for Christmas.
I liked the demo but I'll only play this game for the story, not the gameplay, and since reviews of the story have been mixed so far I'll probably wait for a sale.
@Vsaxo27 it added eye tracking 3d that practically fixed the issues it previously had
This is the kind of Zelda spin-off I want, absolutely. Nintendo knows that after a game like BotW they need to re-center expectations for the franchise otherwise the hype killeth
@RiasGremory
Switch Pro is happening, but I get a feeling that many will be disappointed when it is not some 4K 120FPS ray-tracing capable PS5/XSX competitor.
I feel like I am the only Zelda fan that isn't hyped for this game...I really wanted to like the first one, but it's just not fun. I've never really been a fan of Dynasty Warriors.
to those of you that know, the ending is quite dissapointing
Hopefully, it'll arrive on day one to my country. I can't wait to play it!
More like Shocking Performance!!!!
Single-player performance could be better
Co-op performance is laughable at times
Definitely more like a 6-7 from what I’ve played!
To be fair, Hyrule Warriors is the western title of the series.
Zelda Musou is the Japanese title. It's not Zelda no Densetsu, but it is Zelda.
@Geobros That game & watch thing runs just fine.
@Vsaxo27
I disagree. The New 3DS had much better 3d with eye tracking and the screen was a perfect size. The battery life on mine was better, too.
It took a good basis and perfected it.
This series just seems so... un-Zelda like to me. Zelda was never about slashing zillions of enemies, and the two just don't seem to fit for me. But for those who enjoy it - have fun!
How is daruk flying on a paraglider?
@Geobros Don't worry they'll make up for it when they release another big hit come Fall 2021.
" Approach it from the Breath of the Wild angle (a game which certainly wasn't free of performance issues), though, and you'll be a much happier bunny with Hyrule Warriors: Age of Calamity's 30fps target."
A much happier... bunny.
It's like the review was written for me lol
Seriously, though, I've been really looking forward to this game since it was announced in September, and the demo has only convinced me I'm in for a good time.
Cant say im much of a fan of the warriors games but they are a nice alternative every now and then. Hope they improve the performance.
Totally the one I wanted actually. K-T has been doing pretty well by me for long shot wishlist games. I’d been hoping for a game set during the war since BOTW introduced the concept. Looking forward to this!!!
Is the performance improved on the demo?
I can handle a locked 30 fps, I can also handle some occassional dips, but wild jumps anywhere between 15 and the target 30 ... just no. It has to be an otherwise amazing game, that makes we want to put up with any technical shortcoming to even consider going down that route.
The fact is, there are more great games out than I can play. Yes, times are good, but because they are good, a game that tanks one aspect, needs to be genre defining in about every other way.
Can't wait to get my copy on Friday even if fps could have been better. Looks like a great stop gap until BOW2 and this will be my weekend game inbetween 2 x England rugby matches and walking the dog
@Ralek85 Going off of Twitter and a handful of Redditors that got the game early, the first level and Zora's Domain are the most rough areas of the game but the rest of it is much more clean. I've also seen a few comments that the first level is running a little better than the demo was.
No, I don't need a boring-ass POS musou game. Why is this the genre Nintendo gets cooperative over?
@ChaosBadger777 No online play co-op is just couch co-op
@LatsaSpege yes! Because this is more then enough waffling!
"What do you mean you haven't played Breath of the Wild yet?"
Lol, Guilty! Hopefully soon! I will pick up Hyrule Warriors: Age of Calamity at some point after playing BotW. I enjoyed the gameplay and references in the original Hyrule Warriors on the Wii U. It did get repetitive at times, but MAN is plowing through legions of underlings a stress reliever. Also, playing as some of the villains felt pretty epic.
Looks awesome. But it sucks that I pre-ordered my copy a month ago and it won't arrive until the 26th -_- Maybe I should play the OG Hyrule warriors to mak the wait more bearable
Not a fan of musou/warrior games. I used to like them years ago but they have become tedious and the time to put in to get extra stuff is stupid. Playing an adventure map for 100 hours on the original hyrule warriors just to complete a picture was the last straw for me playing musou games anymore. The last one I played was either fire emblem or the first fate extella game. More power to you if you like this gameplay without getting bored of it. I don't the alternative storylines this game and other musou games seem to push when they get IPs to work on. It's always the same story and gameplay In my opinion anyway.
"Not a proper Zelda game". That's like, your opinion man. You get to play as Zelda. Which "proper" Zelda game lets you do that?
I find 8/10 very low for hwaoc. Especially since NL is often very generous for first party games.
Since Gavin so obviously is not a musou-man, one needs to add 1.4 points for hwaoc for being:...
THE BEST MUSOU ON SWITCH RN!
It has more variation in move sets, more depth of story and character, more verticality, better music and more love went into it than any other musou title on Switch.
Just watch Tris Valbuena from gamexplain talk about hwaoc for hours and discover how a musou fan experiences it.
oh that's so funny "the one you need" xD Yeah right and l'm a real zelda fan and l don't need this game because it's a spinoff!
@AndyC_MK I was simply replying to the stupid headline on the front page of this review (which stated I might need a garbage musou game), and lamenting Nintendo's typical lack of cooperation with outside developers. I wasn't speaking for anyone else on the utter monotony of musou games.
@marandahir Don't have to remind people the different titles of the game. Why stop saying western and say English? Where is the west?
@Yas What's this Switch Pro people kept talking about?
I really want to get this game since it's an prequel to Breath of the Wild.
I need to try one of these games at some point.
How can you have “Nintendo-level presentation and polish” when you have bad performance in both modes?
@Thwomp_Stomper cheers for that, it has saved me picking it up at the weekend.
What a strange omission, Dynasty Warriors has had online co-op for years so it seems strange koei tecmo have excluded a full game mode from its latest release - especially given its a full priced and not budget release at that.
We always get screwed over on Switch.
Sweet, definitely getting this. Really enjoyed the first HW, this looks like more of that same goodness.
@AJDarkstar I cant wait to see 2020 leaving with his COVID thing...hahahaahha
Looks like it lost a whole point on performance. I think the co-op performance concerns me moreso. Besides that the review convinces me further to buy this game. Cannot wait.
@AndyC_MK Musou is a garbage genre. Game quality has nothing to do with it. They're all mindlessly boring and repetitive.
Think I might hold off until one of the rare Nintendo Sales... I didn’t mind the demo but it didn’t leave me wanting more? maybe I’ll exchange this for paper Mario 🤷🏽♂️
@doctorhino
That is true. The eye tracking is fantastic.
@k8sMum
You are correct. I didn't think of it like that. Solid points you make.
I'll pass on this one.
It kills me that they still failed to include local wireless co-op or/and online co-op. You knew the framerate issue would be much worse via splitscreen. I just don't get why they still haven't included multiple system co op?! Hyrule Warriors, Fire Emblem Warriors, etc. I know four other individuals who would buy this game in a heartbeat if it had local wireless/online co op. Such a missed opportunity...... Game looks awesome though if you only wanted to play single player
@ChaosBadger777 that was the deal breaker for me. But knowing how unreliable Nintendo online can be for some games, this was probably going to be unplayable online.
@Rayquaza2510
Yes, that's exactly what I mean. A modest 50% increase in processing power should see off most if not all of the current framerate drops/resolution complaints.
Will it be here next year? Yes, if you listen to the internet "experts". Personally I think if not next year, then definitely the year after. That will make the original Switch 5 years old. Overdue for a console refresh.
They REALLY screw it with the performance and the story.... Boy, the story.
Not going to mention plot spoilers, but I really wanted this to be canon, but it's not.
I don't like Warrior games, so the plot was my main reason to buy it.
Guess I'll pass with this one and wait for BOTW sequel ;(
It is not a blaphemy to give a Zelda and Nintendo firat party a 6/10 score.
@AndyC_MK Again, I was replying to the headline on the front page, which said I might need this game. I don't. I would have left it at that if you didn't harp on me like a child in desperate need to tell me I'm wrong. Now buzz off.
@SpacedDuck Yes but they did that with the Gamecube and it was more powerful than PS2, but everybody loved the ps2 more than it and the xbox. That made Nintendo changed their tune.
@AwesomEli make sure you play the demo first or you may end up disappointed
Liked metro game central’s review comment - The best Dynasty Warriors style game ever made, which means it’s slightly north of mediocre, with simplistic combat, weak storytelling, and a whole lot of repetition.
That just about sums it up for me - you can call it star wars, marvel, Zelda - it’s still repetitive, monotonous gameplay
Looks like it'll be well worth picking up during a future sale, possibly next year on Black Friday.
I hope we're 2-3 years out from a true Switch successor, simply because I'm loving seeing Nintendo have one dominating console and would hate for things to split off when they're going so well.
That being said, when they DO release a new console I hope it's like the 3DS in that it's 100% BC with all Switch titles (including digital store) with Microsoft style upgrades of natively better/locked framerate for titles like this that need the extra power at times.
All Nintendo is doing by allowing collaborations like this and like Necro Dancer is watering down one of the most beloved gaming franchises of all time.
I love musou games so I'm getting it, but there's literally no mention of post game stuff, really besides, yeah it's there. That's a little disheartening because it's a musou game. Even the more story driven ones like Dragon Quest and Persona 5 scramble have most of the content in the post game grind.
@Yas "If you believe all the rumors"? if you believe all the rumors, the Switch Pro was supposed to come out in 2018, 2019, & 2020.
I wonder why they didn't compare frame rate in the game vs the demo.
Frame rate drops ingame doesen't say much. It's vs the demo whats matter as the demo were almost unplayable now and then.
Switch pro yes possibly however I already bought a switch and the game should work correctly on the one I have. I'm not spending hundreds of extra dollars for a switch pro when the switch will probably be replaced by a new system in another two years anyway either.
@StephenYap3 You may be waiting a while. When has the last Hyrule Warriors or Fire Emblem Warriors been on sale?
If this was on PS5 it would be a 6/10
As much as I am looking forward to this game, it's not one I'm planning to buy or play myself. I've already accepted that "musou" games are not something I enjoy. It's the story content pertaining to the world of BotW that I'm after. My plan is to glue my eyeballs to a good Let's Play-er on YouTube to spectate the full game experience. And I'm quite excited for that. =)
Had hyrule warriors on wiiu and got bored quickly with the hack and slash. Downloaded demo and it confirmed this isn't for me. I also fell for cadence of hyrule because of Zekda skins but won't make the same mistake a third time lol
Eurogamer who I think are pretty good have given the game a recommended review- which means it’s more than decent.
I commented on metro who I like as well who gave it a 6 out of 10 - seems to be a fairly divisive game
Bought hyrule warriors. Regretted it. Button mashing repetition. I’ll hold off on this one too unless other users are saying amazing things. However, if there was ever a space to fit a spin off warriors game, this is it, I hope the game does well
I am not the biggest fan of Zelda, but LOVED the demo so I think this game would be for me!
SPOILERS: It makes me feel so cool and I still am playing it, I beat the guardian on Level 2 without doing the main task on HARD MODE!
@AndyC_MK
I happen to like repetitive game play if it falls within the intended overall design of the game. BOTW is a great game but there times I want to just fight.
@Geobros Ahh yes frame drops the thing all the "gamers" love to hate but don't actually know the difference between 30 and 60
(Honestly idc abt frame drops, I cant tell the diff either)
Find out blah blah blah. Didn't care three years ago. Don't care now. I just wanted to see what was over the next hill, then kill it and harvest it for parts. Call when Botw 2 is over the next hill.
"Co-op performance is laughable at times"
Uh-oh, co-op is the only reason I'm gonna play this with my friend and his copy of the game.
Wolf link come on nintendo we need him..
I’ll have to see it to believe it.
Wait, this review references BOTW as being the best game ever made..?
Isn’t that the game where you wander a mostly empty landscape, with constant interruptions from item pickups?
@Northwind I caught it too, but your reaction to it is a bit over the top!
@Indielink Thanks for the info. I guess I'll just what and see.
I'm quite enjoying this. Presentation is very good, and it's as inexplicably engaging for short periods of time... Which turns to longer sessions. My only other experience with this genre is the previous Hyrule Warriors. Playing this sort of game feels basically like eating sugar: immediately satisfying, later it's still great but why am I doing it?, and finally zero interest with no regret but a strange craving for a piece of meat.
@Custom1991
Because Nintendo localizations work in a very specific pattern:
1. Title originally created for Japanese audience.
2. New title created for American & Canadian audiences, may or may not be a transliteration of the Japaneses title.
3. American title translated/transliterated for European/Australian/Latin American audiences.
4. Japanese title translated/transliterated for Korea, China, Vietnam, and other East Asian and South Asian audiences.
Western in this case refers to the American title that is shared with Europe etc.
It's a frantic fighting game that is about muscle memory, in some ways it is like F-Zero and Smash Bros. combined, you have to pull out the right combo, evade at the right time, while also being fast enough. Anyone can adjust the difficulty to their liking, so that it does not end up in mindless button mashing but in a thought out challenge.
@marandahir Why not say US and Europe instead?
I have a theory. Sooga is Kohga's son. Master Kohga is too old to be in BoTw, and masterworks confirms Kohga is a title. Sooga is Master Kohga in BoTW. Also, Kohga refers to him as Sooga, his actual name. Finally, Sooga wears the same clothing as Kohga, and seems to possess the same powers.
@Custom1991 Because that would exclude the rest of the americas (Brazil, Canada, etc). The western world is how it has been referred for centuries now
Also, english is far from the only language used. In the US alone, I've lived places where the primary languages include Spanish, English, & French.
This game is amazing I’m playing it right now 10/10 from me.
Played the demo. Not impressed. The game looks good, the story parts seemed interesting but the silliness of the action parts ruins it for me. Not my cup of tea.
"You know the Gerudo Valley theme from Ocarina of Time? It's a kickass tune – probably top five Zelda tracks"
(finds some of the language in this part of this article to had been vulgar, unnecessary, and detrimental)
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