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Before Peter Jackson came along and turned The Lord of the Rings into one of the most popular cinematic experiences of all time, the video game licence to J.R.R. Tolkien's literary epic was held by the now-defunct Interplay. The company pumped out related games for the Commodore Amiga computer and PC CD-ROM — the latter of which used the new medium to incorporate footage from Ralph Bakshi's 1978 animated adaptation of Tolkien's sprawling fantasy.
While these attempts to bring the world of Middle Earth to life received a reasonably positive critical reception from some sectors of the gaming press, it was the much-hyped SNES version which arguably gained the most attention — primarily down to the fact that the console market presented a much wider audience but also because Interplay wasted no opportunity in boasting about how groundbreaking the title would be when it was eventually released. Following several delays, it finally hit store shelves in 1994 to a decidedly lukewarm response; the SNES was moving into its twilight years and many players were shifting their focus to the forthcoming 32-bit and 64-bit systems.
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While it could be said that the timing of the game's release was unfortunate, The Lord of the Rings: Volume I suffers from its far share of problems, and these no doubt contributed to its commercial failure back in the mid-'90s. But before we charge headlong into the issues which plague this well-intended action RPG — rather like Gandalf selflessly leaping into battle with a fearsome Balrog — let's dwell on the few elements the game actually gets right.
Delivered on a 16 megabit cartridge, The Lord of the Rings: Volume I was clearly intended to be a massive, epic adventure. Much of that space is taken up by the smooth rotoscoped character animation, which is leagues ahead of any other 16-bit title you could mention — in fact, it's the most detailed animation ever seen in a SNES game, according to the back of the box. The Hobbit characters are largely palette-swaps, but Gandalf, Aragorn, Legolas and the other members of the Fellowship of the Ring are all unique sprites, and those additional megabits no doubt come in handy for retaining all of the potential animation frames. Although the SNES is naturally incapable of replicating the atmospheric FMV sequences seen in Interplay's PC CD-ROM forerunner, the character portraits used in the game are taken from Ralph Bakshi's aforementioned animated movie — a fact which maintains the tenuous connection between that cinematic outing and Interplay's interactive efforts.
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Another element of the game which is head and shoulders above the competition is the audio. Charles Deenen's exquisite score is a joy to behold and in our humble opinion represents some of the finest music ever witnessed on the SNES. It manages to create an atmosphere which is totally suited to the subject matter; the jaunty tune which plays when you start out in Hobbiton is stirring and catchy, while the downbeat, windswept track which accompanies your trips into the wilderness manages to ramp up the tension very effectively. Other audio elements — such as the sounds made by the main characters and enemies — are less striking, but functional all the same.
Possibly taking inspiration from Secret of Mana's co-op mode, The Lord of the Rings: Volume I includes a feature which allows up to five players to take part in the quest to end Sauron's tyranny. Using a SNES Multiplayer Adapter you can each control one of the members of the Fellowship — although this can't be done from the start as you have to gradually recruit enough characters to make a social gaming session a reality. In this sense, The Lord of the Rings: Volume I feels almost like a local multiplayer forerunner to games like Monster Hunter, Phantasy Star Online and even Diablo 3; getting a team of friends together really enlivens the overall experience — and that's a good thing, because without this element The Lord of the Rings: Volume I is incredibly hard to enjoy.
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This is largely down to the fact that it's essentially a selection of disconnected fetch quests which do little more than test your patience. You're forever being asked to find lost items, collect a certain number of gems or track down a particular character. These tasks have little to no link with the original novels and come across as a fairly lazy way of extended the game's longevity. Some of them are downright silly — for example, members of the Fellowship are recruited by running errands for them. This in itself is totally nonsensical within the context of the story, where a helpless and vulnerable Hobbit is entrusted with transporting the ultimate weapon across a hostile land. Surely the heroic figures in the tale aren't so selfish that Frodo has to pacify them by tracking down lost trinkets before they will aid his noble venture? Fans of Tolkien's epic tale will no doubt facepalm themselves into oblivion when they first meet the legendary Aragorn, only to be told that he can't possibly escort you on your perilous quest to save the world because he really needs you to enter a forest packed with enemies to pick a flower for him. Has the heir of Isildur really turned into a petulant child? In the eyes of the game's designers, it would appear so.
What makes all of this even more painful is that the game has no in-game mapping system. Maps for a selection of the game's dungeons were included in the instruction manual when it was first released, but in the twenty years that have elapsed since then many of these will have been lost. With no way of knowing where you've explored previously, combing every inch of the game's many caves to find items that are essential to your progress is an experience that many will rank alongside root canal surgery without anaesthetic and having fingernails removed with a hot poker. It's hard to conceive how any game designer could have possibly believed that such an arrangement would be enjoyable for players.
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Moving away from the abysmal game design, things aren't helped by an awkward combat system which restricts you to moving in just four directions. By 1994 most decent action RPGs had mastered the art of eight-way movement, and as a result The Lord of the Rings: Volume I feels hopelessly clunky and outdated. Lining up successful blows on enemies is usually a case of watching for their 90 degree turn and then moving out of the way before landing a blow as they pass harmlessly by. Issues with the controls also frustrate; when you're not playing with friends the other characters are left in the not-at-all-capable hands of the AI. Thankfully you can assume control and manually influence their movement, and as your party grows in size this becomes essential. Allies often get stuck behind walls or wander off-screen to their doom. The whole process quickly becomes an infuriating exercise in micro-management as you valiantly fumble with the controls in the vain hope of keeping your rag-tag bunch of heroes alive. The option to use the SNES mouse doesn't really help matters, either — this is a game that barely works with its default joypad control system, so introducing another just makes matters worse.
Visually the game is a disappointment, too. The impact of the superb animation is diminished by the uninspiring character designs, which boast little in the way of detail or colour. Backgrounds are slightly better — Hobbiton looks just like you imagined it when you read the original book and the cold and desolate wastelands possess an eerie quality — but the caverns you explore all look identical, and after a few hours you'll notice that all of the other locations are basically the same, too. The colour brown is everywhere, and on the whole the game lacks the visual punch you'd associate with a SNES game from the middle of the '90s.
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Given that it's based on one of the most famous literary creations of all time, it's also puzzling how little story there actually is in this game. Aside from the somewhat lengthy intro, you've given next to no indication of what's actually going on — presumably because the designers assumed you'd already know from the original books. At least this SNES outing does one thing that neither Ralph Bakshi or Peter Jackson were capable of — it features Tom Bombadil, although his inclusion here makes about as much sense as it does in the original book.
The final nail in the coffin for The Lord of the Rings: Volume I is the lack of a battery back-up save system — instead, you need to painstakingly note down passwords and then input them later on to continue your adventure where you left off. Ironically, this system is actually a benefit when playing the game almost two decades later, as it means you don't have to replace the cart's internal battery — which will be reaching the end of its operational life round about now. However, that doesn't make the process any less annoying or irksome, and to be brutally honest a dead battery would present the ideal excuse to not bother playing the game in the first place.
Conclusion
The Lord of the Rings: Volume I promised so much prior to its release in 1994. Magazine previews spoke of a revolutionary adventure with peerless visuals and incredible gameplay — a title to challenge the likes of The Legend of Zelda: A Link To The Past and the countless other action RPGs available on the SNES. The final product was in fact a million miles away from what was originally mooted and ranks as one of the most bitterly disappointing uses of Tolkien's world in the realm of interactive entertainment.
There are faint glimmers of quality here; the soundtrack is wonderful and almost worth enduring the pain of the gameplay in order to sample. There are also moments when you're able to ignore the pointless fetch quests and get a feel for what it would be like to journey through The Shire on your risky mission. However, these moments are few and far between, trampled and lost amid the downright broken game design, terrible controls, laughable AI and almost non-existent plot. Tolkien was famously very sceptical about media adaptations of his work; it's likely that almost two decades after it was first released, he's still spinning in his grave about the disaster that is The Lord of the Rings: Volume I.
Comments 38
Ha, never heard of this game, sure my SNES missed it...
Shoving Lord of the Rings into an SNES game sounds even crazier than compressing Fellowship and Two Towers into one 2-hour animated film.
Gotta give them points for ambition, though.
Well, at least the ip was redeem with The Two Towers, The Return of the King and both Battle for Middle-Earth (awesome games).
Ha ha, this is the game that received a 5% score when Swedish videogame magazine "Super POWER" reviewed it back in the days! I bet it hasn´t aged well either
"There are also moments when you're able to ignore the pointless fetch quests and get a feel for what it would be like to journey through The Shire on your risky mission."
Dude, this line made me wonder how cool it would be if they made an open world Skyrim-like game that was set in Middle Earth. How cool would that be??
At any rate, I think most people will agree that the best LOTR games that have come out are the ones released by EA on the Gen 6 consoles. Although, what little I've played of Battle for Middle Earth was fun.
So... I guess you can say this game is not very precious.
Having just recently watched the original trilogy of Hobbit, Lord of the Rings and Return of the King (or as I like to call it, Frodo of the 9 fingers, and the ring of doom) w/ my sons, we're going to skip this 1. They actually played thru the Lego game right after so their good. And they've played the Gamecube Two Towers and PS2 follow-up. Think that covers it, until next year after Hobbit 3 when we'll all sit down and finally have them watch all 6 new movies. Maybe 12 movies if we watch theatrical cut 1st and extended edition 2nd.
LotR - the gift that keeps on giving. Still skipping this though.
Showing my age.. Bought it when it came out and still have it. It's a lot of fun for Tolkien fans.
Anyone ever played the gameboy adaption of the Fellowship of the Ring? The one based off the movie?
@lunarkitty so I'm guessing you didn't "facepalm yourself into oblivion." I probably would.
Rented this when it first came out. Purchased it used later on. As a huge Tolkien fan, I appreciated the music and opening atmosphere. All of the limitations you pointed out perfectly accurate. Still, I remember putting a mic up to my TV just to record some of the music and I have great memories of playing the Middle-earth CCG with it in the background. Thanks for the review. It's excellent!
I remember seeing this game at the video store among all the other games to rent but I never did actually rent it. Looks like by that review I didn't miss anything.
I only know of this game through PeanutButterGamer. Surely I'm not the only one?
I never heard of it, too bad it sucks i like lord of the rings.
Ehi, Tom Bombadil is great! Wait, was that the role you turned down, Damien? That'll explain...
So bad! I prefer films The Lord of the Rings Trilogy (2001-2003) directed by Peter Jackson!
It's amazing how so many SNES games have such incredible music.
@NImH Nah. I was a kid, and in the era before Peter Jackson (I love the movies don't get me wrong) finding LotR things was awesome and kinda rare for me. Have a ton of fond memories of playing it with my older brother.
What are you talking about when you say Lord of the Rings took inspiration from Secret of Mana? LOTR was the first multi-player action-RPG (despite that SoM was released nearly a year earlier). The box says so!
(seriously though, they could've taken inspiration and not required the extra players to hold down the R button the whole time to keep the CPU from taking over)
Largest amount of rotoscoping ever? I can barely tell with those tiny, Genesis-like sprites!
And I recall the hit detection was also frustratingly off-center, making it hard to hit anything (Addams Family Values is another game that comes to mind with that problem).
Other problems I also recall is that there wasn't really a place to heal except by finding the occasional items and I think NP even noted you can't get a dead character back except by getting a game over. Though the review noted that it used passwords, the downside is that the passwords were pretty long because each character could only be one of the six buttons on the controller.
This game sucks but the music were awesome, gotta say I spent more time listening then I am playing in this game.
A-HEM. Tom Bombadil fits perfectly into LotR.
I actually liked the game and finished it multiple times. I still have it.
Spot on about the music and atmosphere Damien! Those are the only reasons I'm hanging on to the cart. Your reference to Secret of Mana is appropriate as I really wish it had played like Secret of Mana instead of...well, you know, being broken.
I actually bought this game a few weeks ago for a little over $10. I'd say it's worth that, just for the uniqueness. But you're right; it's a pretty broken game.
I played this on PC back in the day, and even back then found the gameplay to be opaque. I get the urge to try to it again, if only to remind myself just how bad it is, and that, seriously, I'm not missing anything
@fairybats The PC version was almost entirely different from the SNES game - I recall quite enjoying it.
@bob1994 It's worth that for the music alone!
@Dr_Corndog So perfectly that he was completely left out of both cinematic adaptations?
The game totally sucks
...but the intro, and its music, is excellent! That's about it.
Ouch! Now excuse me while I go watch my extended DVD boxed set... At least Tom Bombidil will be proud of his inclusion. I missed him not being in the movie, and yes, I read the books back in 2001.
@cookiex The Films missed the two best parts (Bombadil and the end bit with the Burning of the Shire) and made too much of nothing like Arwen (It was a marriage of convenience in the book if I read it right not read it recently).
If they should make a film of any it should be the Silmarilian (Due to it being unfinished I never really got it but likely they are academics who could give them a better overview than I can get from just reading the book).
So many words in the first half I didn't understand.
@Damo A book is not a movie.
I remember trying to play this as a kid, and not having a good time.
I tried to play when I was really young, but was so lost and confused and gave it up prety fast. Stuff like secret of evermore and secret of mana got me hooked shortly after tho. Pity this could have been a great RPG too, but I duno something about it made it almost impossible to start out as a youngen.
HOW IN GOD’S HOLY WORLD IS THIS GAME PLAYABLE WITHOUT A MAP?!?!? AHEHHWHEHSBBSHSBJSJ
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