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Topic: New Mario Kart

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Posts 61 to 80 of 89

Potato-man

I don't think anyone said this (correct me if I'm wrong) but from the footage we have, Peach is driving a bike but with a dress no race suit. So I wonder if all princesses will wear dresses instead of a race suit.

Potato-man

N00BiSH

@Banjo- Don't forget step 4A: Ease the new talent into the role by introducing them as an understudy for a year or so. That's important.

Anyways, in terms of improvements I'd like to see, I hope off-road shortcuts are less reliant on items moving forward. In 8 these almost always rely on having a mushroom in order to get off road, which is a rarity most of the time, given how most item types are dependent on your position, and coupled with the fact that 8 actively punishes you for driving off-road for even a millisecond, I feel no incentive to actively use these shortcuts. I'd prefer if they designed these shortcuts around the player's skill rather than the luck of the draw, like how CTR does it.

[Edited by N00BiSH]

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

VoidofLight

I really like the concepts that the trailer seems to imply. The 24 man races accompanied by what seems to be a far larger track design from what we're used to for this series.

That being said- I don't think that this was the best thing to showcase for the first Switch 2 game. Especially when you have so many people confusing it for Mario Kart 8, or saying that it looks "Last-gen." The track they picked is probably the worst showcase for this (and I get why, given that it's probably the first track in the game- but I digress). I think it would've been better if they showed off something more visually stunning with crazy lighting- like Rainbow Road over something like a bland desert highway.

I also don't think the game is going to be open world. Mario Kart isn't really.. about that? It isn't a series that tends to be about exploration, and focuses more on competitive racing. I know there are racing games with open worlds, but I just can't see something like Mario Kart being one. Especially given the track they showed (even the highway portion) seems to have strict barriers preventing people from straying too far from it. Signs and barriers off the side that keep you on the track at all times.

My thinking is that the main gimmick for the courses is that they're going to be the largest in the series. That what we've seen isn't open-world, but rather a track with a ton of different routes that diverge from one another. One with a far larger scope that feels more open and detailed from what we're used to. This is assuming what we were shown isn't just a new mode for the game as well- which it could very well be. It's also assuming the track is going to wrap around back to the starting point- when it could be like the various tracks in 8 with goals leading to a different end-point.

Another thing I wanted to say is that so far I think the art style looks really nice. It's going for the same sort of look that wonder had, and seems to be more akin to the older artwork from the original Mario Kart. The characters are larger than their vehicles and look to be far more animated. Sorta like how the original game had the sprites.

Edit: I also don't get the logic that this game can run on Switch 1 and might be cross-gen. The game has a higher poly count than many Switch games do (if the smoothness of Mario's model and the steering wheel/look of the wheels on the Kart itself are anything to go by), along with the fact that there's far larger courses and more characters on screen than ever (with the same amount of detail as the player character). This game couldn't run as well as it does in this gameplay if it were to be released on Switch 1 as well as Switch 2. Definitely an exclusive.

[Edited by VoidofLight]

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

VoidofLight

@chapuH I feel like they're probably obscuring a good amount of Kart designs, given that this is meant to be a small teaser. Doubt they would get rid of the more unique parts- or change how 8 handled the custom karts.

@Dev-N For me, I don't really care for the cross-over characters. Not a massive fan of the whole "Smash Kart" idea. Rather Mario Kart to continue to pertain to Mario and it's universe. This being said, the roster should probably contain more interesting characters from other games in the series. Pull from the spin-off titles, and pull unique ones from games like Odyssey. Give us a T-Rex driver, or give us some of the characters from Mario and Luigi (given there's a whole wealth of them to pull from that game series). Maybe some characters from Warioland and Warioware as well.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

Dev-N

I wonder how this game will handle retro tracks? That's one tradition that's almost certainly not going away. It might be pretty interesting to have them redesigned to accommodate 24 racers while somehow still remaining faithful.

If this game features longer tracks, could this be the time to finally bring back N64 Wario Stadium? Maybe a proper remake of N64 Rainbow Road?

Bonerattle Arena Samurai
Formerly Dev1024

My Nintendo: Dev-N

VoidofLight

@Dev-N They need to bring back Baby Park again so we can suffer through a 24 racer hell.

"It is fate. Many have tried, yet none have ever managed to escape it's flow."

StarryCiel

Wait, I just realized. 24 player races are already going to be chaotic, but imagine if that extends to Battle Mode? 24-player Balloon Battle would be absolutely nuts and I'm all for it.

StarryCiel

Cunir

If they’re having 24 cars I wonder if they’ll have longer races as well, maybe 5 laps. It might be too hard to win from the back otherwise

Cunir

X:

Banjo-

The 24-player could be just a game mode or the hub world. I've been a Mario Kart regular player since I was a kid. My favourite entries are Super Mario Kart and Double Dash, because they are the only two that feel like proper racing games. Mario Kart DS is fantastic, considering that it's fully 3D and uses a D-pad. I still play them regularly. I have Mario Kart 8 and all the DLC on Wii U and Switch since launch, but I've never enjoyed them as much. I suspect that the next entry is going to use similar physics and controls, because it's veeery easy to play and it is the best-selling entry. I would like to try it before I buy it, especially if I need to buy a new console to play it. Physics and controls are crucial in racing games, much more than graphics and ornaments. Many of the best Mario Kart circuits are simple because they lack the superficial gimmicks.

There are some interesting questions here, like how long the circuits will be, how items will affect the races and what game modes will be included. Looking at other Nintendo games like F-Zero and other non-Nintendo games like Diddy Kong Racing, Crash Team Racing or Team Sonic Racing, I don't think that the problem is the number of racers or laps, but how Mario Kart has transitioned from a racing game to a party game over the years. I also wonder if there will ever be another F-Zero, Wave Race and 1080° Snowboarding or if it's just Mario Kart from now on. I really love some Mario Kart entries, but Wave Race is one of my favourite Nintendo franchises. However, Nintendo has been selling us Mario Kart 8 successfully for over a decade. Everything regarding Switch 2 is giving me rinse and repeat Switch vibes.

[Edited by Banjo-]

Banjo-

NintendoDad

Dev-N wrote:

I wonder how this game will handle retro tracks? That's one tradition that's almost certainly not going away. It might be pretty interesting to have them redesigned to accommodate 24 racers while somehow still remaining faithful. <snip>

I'm just trying to think of 24 racers on Baby Park. LOL.

[Edited by NintendoDad]

NintendoDad

MarioVillager92

Going off the reveal trailer that Nintendo showed off, the new Mario Kart looks pretty good. I already like the 50s-styled track too, haha. I wonder what the 24-player races are gonna be like when I try them out. As much as I loved 8 Deluxe and its DLC, I'm so happy that we're getting a brand new game after a little over a decade... outside Tour of course, which I didn't like. Definitely looking forward to seeing more deets about MK9, or whatever the game will be called.

"Give yourself the gift of being joyfully you."

ACNH Name/Island: D-Pad/D-World
Dream Address: DA-1613-1378-1995
Playing: Sonic X Shadow Generations

My Nintendo: MarioVil92

N00BiSH

Alright, let's talk roster. In terms of new racers, who do we hope to see? Here are my picks:

  • Cranky Kong(to round out the DK crew)
  • Professor E. Gadd
  • Nabbit(Given his increased presence in Wonder, I'd be surprised if he wasn't included)
  • Cappy
  • Goomba(I see no reason why he shouldn't be included)

If they continue with the crossover characters, I hope they keep it to a small number - about 4 would suffice.

  • Captain Olimar
  • ROB(would be nice to see him come back)
  • Kirby
  • Pac-Man(a bit of a nod to the Arcade games)

[Edited by N00BiSH]

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

Uncle_Franklin

Less is more when it comes to the amount of racers on a track.

Uncle_Franklin

Dev-N

Cranky Kong should be a strong possibility to round out Diddy, Dixie and Funky. Ninji seems to be on a roll in recent years between Mario Golf and Mario Party. Prince Florian is a perfect rep for Mario Wonder. I even think a blue Penguin would make a cute racer!

If there's special guests again, I'd love to see Octoling, Kirby and Pac-Man. R.O.B.'s return would be a nice nod to being the first of that kind of character in Mario Kart DS.

Bonerattle Arena Samurai
Formerly Dev1024

My Nintendo: Dev-N

Mothertroid

@Banjo- I get where you are coming from from a brand consistency perspective, but honestly I'm much happier with the new Mario Wonder VA for Mario than with Chris Pratt's movie voice.

Mothertroid

N00BiSH

@Uncle_Franklin true, but you can't deny that 24 racer Baby Park would be the funniest thing video games have ever done

"Now I have an obligation to tag along and clear the area if Luigi so much as glances at a stiletto."

Bolt_Strike

@N00BiSH Some of these guest characters are a bit ehhhh. Kirby makes a lot of sense. ROB maybe just because he was in DS, but he's not exactly a popular character. Pac-Man or any other third party character may be difficult because of licensing issues. Olimar could happen, but he's a tad niche so I'm not sure he's top of mind for guest characters. I would say the most likely candidates would be, in order of likelihood:

-Kirby
-Zelda
-Ganondorf
-King Dedede
-Meta Knight
-Waddle Dee
-Captain Falcon
-Samus
-ROB
-Olimar

Probably not all of those, 4-6 of those sounds about right.

Bolt_Strike

Switch Friend Code: SW-5621-4055-5722

FawfulsFury

My guess is all the old Mario kart characters except arcade and the variants with a few safe newcomers and a skin system

FawfulsFury

Banjo-

@Mothertroid Yeah, I like Chris but it's a weird choice for Mario. Not that I loved the movie, anyway. The worst character in there, in my opinion, obviously, is Peach.

Banjo-

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