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There was a time when a platform holder publishing games for a rival format would have been completely unheard of. Unthinkable, even! Yet, a bizarre chain of events has seen Microsoft Studios release a handful of games for our beloved Switch, including the likes of Minecraft and, surprisingly, even Cuphead. While Microsoft has since played down the possibility of future titles making the leap, we’re delighted to see that 2015’s acclaimed Ori and the Blind Forest has made the journey to Nintendo’s hybrid device. Let’s see if it has survived the trip.
Ori and the Blind Forest has a slightly unusual history. A non-linear platformer (or ‘Metroidvania’, as the kids say) from Austrian-based Moon Studios. Initial development was led by team members scattered across the globe, many of whom hadn’t even met each other until E3 2014. Despite this, their work impressed Microsoft from an early stage and it didn’t hesitate in signing a publishing deal. Despite a long and unique development, the game was well-received when it was initially released on the Xbox One in 2015, with the only casualty along the way being a mooted Xbox 360 version. The team has spoken of how much the likes of The Lion King and The Iron Giant were huge inspirations, but there are definite shades of Team Ico’s best in the way the game places emphasis on the development of its main character and the player’s relationship with them; it is the focus on Ori which makes this game so special.
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Being a Metroidvania, the structure of the game should be familiar to most people. Players are presented with a complete world which is fundamentally non-linear, yet it is mostly locked off and requires the player to obtain various abilities throughout the game in a linear fashion. These abilities range from the more traditional sets of skills such a 'double jump' to reach places too high to jump to normally, to the ‘charge flame’ which can be used to blast down barriers so players can progress.
These become more varied as players progress through the game, and also more tricky to pull off. The game is free of loading screens, instead presenting the world as a continuous whole. Even the warp points are carefully designed to not make the player feel like they have actually left the game world. Players can return to previous areas once they have obtained new abilities in order to access parts which were previously inaccessible, with the game keeping track of how much of each area has been completed for those who want that vital 100% rating.
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So far, so Metroidvania, then. What makes Ori and the Blind Forest so special is its presentation. Unveiling a world which is dark in colour scheme yet much lighter in tone, this game is a candidate for the prettiest 2D platformer of all time. When us grumpy old folk complain that the mainstream of 2D gaming ended a generation or two too early, this game is exactly what we are talking about. Not only is there a dense, borderline obsessive amount of detail to the world, but all this is backed up by extremely fluid animation.
One really nice touch is the foreground layer which is occasionally used in front of the main playfield, obscured using a depth-of-field effect. It’s not always there and is used occasionally to draw the player's attention without Ori themselves noticing what is happening. This serves to not only emphasise that the player isn’t actually Ori but is instead watching Ori, but also that the player is not alone in viewing the events as curious shadows appear in front of the player, unseen by the protagonist, foreboding what is yet to come.
This care and consideration given to exactly how the story is presented to the player is key to enchanting people and drawing them into the world, and is a huge contrast to the way that story exposition can be thrust awkwardly upon the player in similar games. This is backed up by a fantastic musical score, which is as atmospheric as you might expect from this type of game, but also responds to the events of the game. On occasions when disaster happens and Ori must run for their life, the music picks up the pace and adds to the sense of panic and impending danger. It is clear that there was close collaboration between the entire development team; the music never simply feels layered on top of the game, but an integral part of it.
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This would be for nought if the gameplay wasn’t up to snuff, but Ori And The Blind Forest certainly isn’t all style, no substance – the game is also a joy to play. Taking its inspiration from Ubisoft’s more recent Rayman outings, everything feels smooth and fluid, yet also precise and intricate. The game can certainly be challenging, but it never feels like you’re fighting with the controls to make Ori do what you want them to do. This sense of having full control over the character is critical to ensuring the game’s challenge never becomes frustrating, as Ori And The Blind Forest always makes sure the player feels that they CAN do it; it’s just within grasp, they just have to try one more time.
The game has a save system seemingly designed to accommodate this. Ori And The Blind Forest's generous save system consists of fixed saved points in conjunction with the player being able to create a custom save point (called a ‘soul link’) at any point provided they have enough energy cells. Naturally, players will create a new soul link before any potentially difficult area. Perhaps the only real issue here is the seeming lack of quick load feature, meaning players may find it easier to kill Ori themselves after making a mistimed jump rather than traverse back to the save point on foot. This is a strange oversight given what the developers are trying to do, though not a dealbreaker. The game never feels like it is making players replay sections just to pad out the length. Instead, Ori and the Blind Forest challenges players to keep trying and get better without this ever feeling like forced repetition. The sense of reward is palpable.
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On the technical side, this seems to be an utterly flawless conversion from its Xbox One big brother. In fact, while we cannot verify this ourselves, reports suggest that the animation has actually been improved over the original version. It may not seem like a big deal that even the Switch manages to handle a fundamentally 2D game, but there is a little more to consider. Ori and the Blind Forest runs on the Unity engine, which has a history of performance issues on Nintendo’s device. It was one of the reasons why Yooka-Laylee took so long to arrive, and also why RiME didn’t turn out quite so well. With that in mind, the team have done an excellent job getting the game to run flawlessly with no notable dips in performance.
Ori and the Blind Forest will even log into your Microsoft account – the same one used on the Xbox, and it can be strange seeing your Xbox icon on the title screen. This doesn’t translate into Xbox achievements, though the game does have its own built-in achievement system. The only real technical issue is actually the Joy-Con themselves. Not only is this a 2D game, but it's one which requires a fair bit of precision jumping. Neither the analogue stick nor the cluster of buttons in place of a D-Pad feel ideal. This could be an excuse to pick up Hori’s excellent D-Pad Joy-Con for people who intend to play in portable mode on an original Switch, or a proper controller if you are a docked player (or even the Switch Lite, which also rocks a proper D-Pad). The Switch in its portable mode of play is arguably the perfect way to play Ori, being so easy to pick up and play in quick bursts and never looking compromised on the small screen, but something better than the default input device is recommended.
Conclusion
What we have here is a flawless port of a game which absolutely deserves all of the praise it has received. From start to finish, Ori and the Blind Forest is a real joy to play. Challenging yet never feeling unfair or discouraging, and almost relaxing to control. The mesmerising art style and musical score are the icing on the cake that makes the player actually care about the protagonist and want to keep playing to the game’s conclusion. It is a bit of a surprise to see this game make its way to the Nintendo Switch, but we’re glad that it has. The only shame is that the sequel seems unlikely to make the same journey, but this original outing is still an unmissable experience.
Comments 90
I already have this on PC but having a portable Ori would be a plus.
Finished this last night. Fantastic game!
My personal "Game of the Year" back when it was released. I cannot wait to play this again on the go soon. I have two 10+ hour flights coming up next month where Ori will fit into perfectly!
For all the first timers out there... I hope you all enjoy it as much as I did!
Loved the demo, but won't pick the full game up for a while, don't think I can go through that intro again so soon.
I got stuck in the PC version and really hated it. But yes, I don't miss it indeed.
Thanks for the review! It really is a must buy, so glad it made it to Switch, from the demo it looked like an awesome port
I've only had time to play through the demo so far. Really want to get back to this though.
@617Sqn you know you can skip the prologue, right?
Should be a 10 out of 10. I have the Xbox One version but will be double dipping to play on the go.
This is the one game I felt I was missing out on from Xbox so happy it made its way to switch!
Pretty sure the sequel will eventually also...
Double dipped (original and definitive edition) on Xbox one. Triple dipped to get it on Switch. Zero regrets. Beautiful game. Have game pass ultimate till Dec 2022 thanks to live I had + £2 ultimate offer + ring pulls from a certain energy drink with gears 5 promo so will get sequel.
"Inability to quick-load previous save can be frustrating"
...you just had to write something...i can get it
Does "completely depressing" count as a con?
I am loving it! A magical experience.
@NEStalgia It does in my book. This game is absolutely beautiful so naturally I really want to play it over and over, but when I try to, it doesn’t take long for me to feel utterly depressed by it. And the older I get, the more I start to feel like I don’t want to spend my free time on actively getting myself depressed. Hollow Knight had a similar effect on me, but I think Ori is even more of a drag than that one. Just my opinion, of course. Glad other people like it.
Demo saves transfer to retail.
Having the GF play this on Easy. It's really tough for her, but she's slowly getting better. I've had to help her out a few times, but mostly just showing her HOW to do something, then sticking with her to keep her focus on what's needed to be done.
Still, her playtime is 3x mine for about the same amount of completion, and I'm playing Hard while she's playing Easy. She was stuck on the first escape sequence long enough to get a blister on her thumb, too.
Purchased from the eShop today, and i must admit it's superb 😘.
I tried the demo and it's not my type of game
Something puts me off this game 🤔
This game is a beautiful work of art and love. I fall in love with this game. Please Microsoft give us a physical release.
You know what else got a 9/10?
NBA 2K20.
This is one of the games that I fell in love with on the XBONE. Reminded me of Flower from the PS3 meets a great adventure story added. It's a fantastic game that is worth the price, and the music alone is fantastic! Can't wait to also get this on Switch, but I honestly hope for a physical release too, would be nice to have the wonderful artwork that went along with it!
One of the first games I downloaded on PC game Pass. Good game.
The water escape part almost made me uninstall it 😣 glad I didn't.
I just picked it up and I've already fallen in love. What a wonderful and uplifting game.
@BAN I'm curious why you find this depressing? While I'm only about halfway through, the game seems rather bright outside of... that opening.
@BAN Interesting thoughts. I also found Hollow Knight too dark for me and quit in under 30 minutes. There is already so much negativity in the world around me I look for games to lift me up, and dark broodiness doesn't do that for me.
I'm still excited to try the Ori demo, the color palette is lighter than Hollow Knight, so I'm hopeful, b/c it sure is beautiful.
If not, that's cool to, the best to all who enjoy the game!
There's plenty of fun uplifting games for me; from just about everything Nintendo makes to Dragon Quest to Ni No Kuni. Diversity is a good thing!
I see no reason this shouldn't be 10/10. I've played most platformers made since Atari 2600 and think this is by far one of the best.
I do not enjoy Metroidvanias, and unfortunately I didn’t enjoy the little bit I played of this either. Which is a shame, because the story and art style looks amazing.
“never feeling unfair or discouraging, and almost relaxing to control”
That sells it for me, plus I do like a pretty game
Double dipped without a second thought. The game is amazing and Switch is my preferred platform to play such games and I felt the need to support the Nintendo-Microsoft collaboration and the wonderful job they did with the port !
Double-Dipping without question. Simply one of the best Metroidvanias ever made.
Should be a 10. Great game. Glad it's on the Switch. If you like story platform wRs this is the one
Hopefully there will be a Physical release.
Like DQXIS, I've got the demo and will be playing it through when I get the chance. Hope it's as good as they say!
Playing a ton of links awakening right now so i can't fully focus on ori. Once I'm done I'll dedicate more time to it.
@617Sqn
Your progress carries over though. You won't have to see the start again unless you start from beginning again
As soon as I finish the Goose game I’ll be diving into this!
Thanks for this review. I'm buying this.
I loved this on Xbox One. The rumble feature was very effective in helping immerse me in the game!
i chose the right time to mod my left JoyCon with a DPad shell then .
If this can’t get a 10 I’m not sure what can...
I love this game so much, am happily playing it through for the 6th time, it’s superb.
Beautiful and amazing game, great sound as well. Can be a bit frustrating to control sometimes, and gets really difficult.
I'd give it a solid 8.3 / 10.
bit nit-picky on the one negative. It should get a 10 in my book.
@Steevil
If this can’t get a 10 I’m not sure what can
Precisely.
This is one of the most flawless, amazing masterpieces I’ve played in my life, and I’ve had a controller in hand since the NES/GameBoy era.
It’s up there with DKC Tropical Freeze as one of the greatest platformers of all time, and up there with Hollow Knight as one of the best metroidvanias of the modern era, and up there with any number of masterpieces as an all around incredible game that is sure to sit somewhere in my top 10 all time list.
Microsoft lost their minds handing this over to Nintendo. ...This was one of the few reasons to get an XBox.
@sanderev
Why the .3?
Assigning a number to a game is dumb at the best of times, but muddying that process by using redundant decimal points is moronic and one of the weirdest measuring sticks that is now popularised thanks to IGN.
@link3710 A lot of it is due to the prologue. Which yeah I know you can skip, but it sets up the entire game so skipping it does the player a disservice. And the rest of it is due to the details of the story that the prologue sets up, and the tone of the game from then on. The game itself is just really sad at points. And the music doesn’t help.
Don’t get me wrong, it’s a beautiful game and I don’t dislike it. I just find it extremely melancholic and a little too poignant at times. I think the story just hits a little too close to home, and I’m in a place in my life where I want my limited gaming time to serve as an escape from the drudgery of life, so I think this game just isn’t for me beyond a single initial play-through.
@cyrus_zuo My sentiments exactly. Lately I’m just trying to consume more media that lifts my spirits and acts as a respite from the seriousness of real life. Ultimately this game does have a positive message, but there’s a lot of sadness along the way.
@617Sqn The game uses the save data from the demo, so you’ll be where you left off
And to the wishlist this one goes! I've heard a lot of decent things about this one. The review helps reinforce that positive feedback.
The game is visually stunning and the music is moving. I enjoyed the game play.
I will get this one day, but I'm another one who just finds it too sad right now. It had me in tears.
already own this elsewhere but installed the demo and damn this is some silk. probably gonna double dip. only increases my excitement for rivals of aether's switch release.
Maybe these guys should have ported Links Awakening.
I really liked this game when I played it a while back. It is a really beautiful game, but I don’t think the visual style has aged as well due to so many games borrowing from it. Those glowly orbs just look visually uninteresting now.
@BlackenedHalo Finding a single negative to write was hard, I felt guilty!
Microsoft: "Hey Hollow Knight made millions on Switch by ripping off our game! Let's put Ori on Switch and show the people who's the Original."
This game on Switch is just fantastico!
I wasn't as wowed by this game as most people seem to be but it was a pleasant platformer. I would rate it about an 8.
@cyrus_zuo I have to agree with you! Especially the level of darkness new games are able to reach. Resident Evil has come a long way. I can’t imagine it does one bit of good for brain happiness levels!
Ori doesn’t appeal to me from what I’ve seen so far due to its vibe, but from all the rave reviews I think I’ll give it a shot as well..
@BAN right on thanks for sharing. We need more happy things in this world!
(Not ignoring the darkness, it’s just negativity tends to be prevalent everywhere you look for it - happiness could be just as prevalent if we allow it)
I don't know, I played this back when it originally released and I didn't really love it. I enjoyed my tine with it, but I couldn't call it an unmissable experience. Maybe its just me and my strange taste in games.
One of the best indie games on the market.
Bought immediately. It's flawless
@Coach_A I handle a special rating system.
1 to 5 = 1 point (so 1, 2, 3, 4)
5 to 7 = 2 points (so 5, 5.5, 6, 6.5)
7 & 8 = 10 points (so 7.0 / 7.9, 8.0 / 8.9)
9 = 999 points (so 9.000 to 9.999) and each score must be unique for an entire console generation.
10 = impossible due to no game being absolutely perfect.
9 can only be reached if the game has no gameplay flaws.
And as of 2019, a 5 can only be reached if a game doesn't have microtransactions (lootboxes, etc) excluding DLC that actually adds stuff.
This game has a major gameplay flaw, it's control scheme which I honestly don't really like. So no 9. It's the only major flaw, so an 8. The .3 is based on other stuff. (difficulty, combat. But increased for graphics and the smooth 60 fps)
The highest scoring game in my rating system is Zelda Breath of the Wild (9.723), and Super Mario Odyssey (9.721) being the close second.
@sanderev I seriously considered 10, but felt that would be making quite a big statement. I would reserve that for a special tier of game featuring the likes of Ocarina of Time, Super Mario World, Half-Life, and other timeless classics. I decided I wasn't prepared to put it in that tier, I somewhat oppose devaluing the '10' score.
But consider it a 9.9 if that makes people feel better. A score out of of 10 only means so much.
@sj33 My scoring is a bit different than most peoples, since I rate certain aspects of a game separately. The major score is usually only based on gameplay. Technical defects only impact the score if it impacts gameplay. (Like for instance in Link's Awakening (Switch version), I gave that an 8.7) I also reduce the score if the intended style isn't achieved, since I do count that as gameplay.
I count every game < 5.5 a failure, so no real point specifying the score there. Everything between 5 and 7 is "playable". Everything between 7 & 8.9 is decent to really good. 9+ = great to awesome. 10 = perfect, but perfect is impossible. (Except, maybe, Mary Poppins )
My scoring is like this because I don't really like writing long reviews. So I made the score the most important part of my review.
@neogyo Very true. And to be honest, that’s one of the main reasons I’m still a Nintendo fan after ~30 years. Their games are excellent and well made, but also I think they’re probably the only large developer left that considers bringing joy to their customers through their games to be a valid chief pursuit at this point.
Their games can often touch on serious, emotional themes, but making people happy is a core tenet of the Nintendo production/design philosophy, and I think there’s something to be said for that.
I want it, but as they never answered my tweets to them asking if a physical is planned later, I'm going to hold out.
@RootsGenoa Same here, it was kinda difficult, but maybe I improved a bit now. Less frustrating then Hollow Knight though.
Amazing game I enjoyed on Xbox One. Won't double dip, but I strongly suggest people to try it out on Switch if they don't have an Xbox One (or prefer portable play). A great experience indeed.
OK I'm convinced, yet ANOTHER Switch game to buy... although a hard copy would be VERY nice!
How is Microsoft releasing the games with the best graphics on the Switch? Native resolutions, 60fps. Not even Nintendo is doing that consistently.
@hakjie11 Thanks, I feel a little better about skipping Hollow Knight. ^^'
@RootsGenoa Hollow Knight became very frustrating, I am stuck at 30% into the game and I still am after a year. Will never finish it, retrying 50 times to beat a boss is just too much for me. For this reason I even skipped Cuphead, I heard it was painful too.
@BAN I agree! The Nintendo world continues to warm my heart after all these years.
That said keeping space for exploring melancholy and the darker side of life to some degree can be important too.
@neogyo Yeah, definitely. It's completely valid as an artistic choice, and a lot of the best art we consume goes in that direction. But I guess to further flesh out my point, I think that with something like a sad movie or song, it's easier to re-watch or re-listen because you're only passively observing something for a brief time. But when it comes to something like a depressing video game, one play-through is enough for me and I usually just can't bring myself to revisit it, because I know it means many hours over multiple days of actively residing in a dark place.
So, I'm glad there are studios making an effort to expand the thematic spectrum of video games because it does a lot to legitimize the medium. But I personally choose to spend most of my gaming time on games that act as a means of escape. Ultimately I'm probably way overthinking all this, but oh well.
Some people like this game but can't play it because "it's too sad"?
Oh please! We've presumably played enough games that convey the same feeling as Ori and the Blind Forrest.
Anywho, this game is a must play for anyone that likes Metroidvania's it looks and sounds amazing and the gameplay is really good.
I’ve always wanted to play this game and I can’t believe it actually made it to Switch 😭 I’m so happy!
@BAN indeed I definitely see what you’re saying. I recently played a very sad, dark game - Detention when I was in a tough place in my life and it was perfect. Now I don’t feel any need to revisit it, but I was glad to explore it when I did.
Arguably one of the greatest videogame experiences of all time. I beat this on Xbox and It's truly amazing.
RiMe was Unreal Engine guys ..not Unity
The save game feature isn't working for me at all on the demo version - anyone else having this issue?? if I save in the demo and exit to main menu, my progress is totally gone. Isn't the save feature supposed to work so it can later be transferred to the full game?
I jus beat this game yesterday and I'm trying to 100% but can't due to bugs... the one rock can't respawn so now I can't access a certain area... really bummed about it but overall a great game! Highly recommended!!!
Nice review and nice score.The demo was fun and very good looking. I'll download it someday, when it gets cheaper.
@KIRO it’s a year later and I still haven’t bought but will do for the upcoming night are COVID flight
10/10
It´s a masterpiece!
I would say it is the best metroidvania if I hadn't played Hollow Knight before. Stunning visuals, powerful and beautiful soundtrack, Ori controls just like Ori and no other, performance at 60fps 1080p, nothing else to complain. Still not a 10, but a tremendously solid 9. Can't wait for the sequel.
@sanderev
Why do you even have a 10 on your rating system if no game is perfect? As for having BotW as your highest rated game of all time, I wholeheartedly agree. I would give it a 10, since 10 in general means a masterpiece, not necessarily a perfect game.
Actually, I understand why you don't use the 10 if you rate the games in the following way: Hollow Knight = 8.756 ( imo)
@Cia Why do you reply to a very old comment? Anyway, I will never give a game a 10. And my system is the way it is because a game can always be improved upon.
Any game I give a 9.00 or higher should be considered one of the best games ever.
@sanderev
OK, thanks for answering. I understand now.
Its nice to see this on Switch - but its a 6yr old game that costs £3.99 on steam. Why is it £14.99 to download Nintendo?
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