Since this review was originally published patches have addressed or improved one or more of the issues cited. While we unfortunately cannot revisit games on an individual basis, it should still be noted that the updated game may offer an improved experience over the one detailed below.
A few months ago, the Switch finally received Pizza Tower, an indie action platformer that’s gotten a lot of praise for how well it channels Nintendo’s long-dormant Wario Land series. Yet developer Tour de Pizza wasn’t the only team inspired by Wario. Summitsphere’s Antonblast is a wild and wonderful action platformer that feels like it could actually be the next Wario Land game if it came with a different coat of paint; its combination of speed, precision, and smart level design makes for a truly thrilling experience that’s only let down by its issues with stable performance.
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Antonblast stars the titular Dynamite Anton, whose angry, red-skinned appearance leaves Satan feeling envious and insecure about his status as “the reddest being of them all.” So, in a petty act of retaliation, he sends his minions to Anton’s apartment to steal what he cherishes most: the Spirits that he kept around his living space. Enraged, Anton grabs his hammer and sets out on a quest to reclaim what was stolen and to give Satan a piece of his mind.
Play through any given level here and the inspiration it takes from Wario Land 4 is immediately clear. Anton (or his roommate, Annie, if you prefer) tears through levels like a virtually unstoppable force of nature, smashing boxes and blowing up enemies as he bounces around with his hammer and powers through obstacles with his ‘Clutch’ charge ability.
There are plenty of side paths to explore and collectibles to snap up along the way, but the ultimate goal is to get to the bomb at the end of the level so you can start “Happy Hour.” Once triggered, a countdown clock begins, and you only have a few minutes to run all the way back through the level with the Spirit you collected.
These mad dashes to safety are a real thrill, as you often are forced to take an alternate path back to the beginning and usually leave an enormous path of destruction in your wake on the trip back.
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Simply beating a level isn’t enough to get the full experience, however, not even if you took your time to scrub it for all its collectibles. After beating each one, you unlock a time attack and combo chain mode for the level, and this is where the exceptional level design really comes into focus.
For Time Attack, each level gives you a tight par time to achieve that demands you master level layouts and understand the nuances of Anton’s moveset to optimise your attempts. Combo Chain works much the same, but here you’re tasked with maintaining an unbroken combo by strategically smashing boxes and blowing up enemies, all without any health pickups to help you out. We enjoyed what these two modes brought to the table, as they force you to engage with each level in a different way each time and add greater challenge and replayability to an already great platformer.
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Even if you just stick to the minimum content to clear the base story, Antonblast displays a remarkable amount of variety across its relatively brief run. It should only take you about 10 hours to clear (maybe double that if you do everything), but it makes the most of that time by constantly introducing new ideas and level concepts along the way.
One level has a power-up that essentially turns you into Taz the Tasmanian Devil, utterly obliterating everything in your path as you turn into a chaotic whirlwind. Another stage introduces a blazing-fast animal buddy shark that Anton can ride on land or sea, giving new traversal options as he hangs on for dear life. This is the kind of game that keeps things moving, and its commitment to introducing new ideas and building levels around them keeps it feeling constantly fresh.
As for its visual presentation, Antonblast is clearly inspired by the likes of old Newgrounds-style Flash animations and ‘90s Nickelodeon shows. There’s a twisted and somewhat dreamlike quality to the colourful worlds you terrorise on your journey, and all the characters and animations have a very Looney Tunes-esque vibe with their exaggerated movements.
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At just about any moment on-screen, there’s something bound to be exploding, screaming, or collapsing, and with this underscored by the vibration feature of the Joy-Con it leads to a very lively visual experience. But it’s the attention to little details that really sells the art style, such as the long trail of ‘A’s that follows a terrified enemy you just sent careening into a brick wall.
The audio keeps up with the madness of the action with a pop and jazz-infused soundtrack that maintains a high energy level throughout. And we especially appreciate the frequent cartoonish sound effects to punctuate Anton’s destructive actions—things like the crashing plane sound used when Anton does a body slam from a high jump help to keep the goofy atmosphere front and centre.
One downside is that the performance nearly can’t keep up with the constant action. There are plenty of moments where the screen is positively soaked in explosions, poker chips, and screaming enemies, which leads to a noticeable drop in the frame rate. These drops don’t have a massive direct effect on your ability to control Anton, but they still certainly cheapen the experience enough to be disappointing. We’ve seen reports of crashing issues and some softlock bugs encountered by other players over the launch period, too.
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We’ve been assured by the developers that a performance improvement patch targeting these issues has already been submitted to Nintendo, but just be warned that the current version available at launch is rather rough around the edges—you may want to wait for the fixes. [Update: A patch went live on 24th December 2024.]
Conclusion
Antonblast is a great tribute to Nintendo’s Wario Land series with its madcap action and focus on gameplay variety. The cartoonish visuals, high replayability, and overall spectacle of the experience make this one well worth a recommendation, though we’d temper this by saying that it really needs some work on its Switch performance. Whether on Switch or elsewhere, we’d suggest you pick this one up if you’re at all a fan of Nintendo’s other Italian mascot and are looking for a well-made and fast-paced new 2D platformer—Antonblast has got it where it counts and is well-deserving of a spot in your library.
Comments 22
Was wondering when you were going to cover this. Having double dipped and beaten it twice(it's pretty much my GotY), allow me to provide some advice for playing, especially to those who have played Pizza Tower:
DO NOT PLAY IT LIKE PIZZA TOWER. Anton is a much more methodical and exploration-focused game. Maintaining a consistent speed is not required to beat most of the levels. It's very stop and start in its design and if you're trying to blaze through it all to get P-Ranks, you're doing it wrong.
Also, be sure to turn off Cinematic Mode in the options menu, as that contributes to the current performance issues.
This has been fairly high on my list. The demo was a blast.
I'm enjoying it for the most part. Levels are a little too long, though, and I'm dying a lot in the boss fights. That's more a commentary on my casual tastes, though, rather than faults of the game.
I still would like to know what the hell happened between the demo and the full version, demo ran smooth as butter and the full version doesn't seem to be doing anything that the demo didn't do, it's good to know that a patch is on the way to make the performance better (hopefully it'll be consistent) but maybe they should have delayed it for longer
This also confirms that Game Maker is a bad engine to use if you want to bring your game to Switch as it doesn't support multithreading, which makes optimizing games made in that engine to work on Switch way more of a pain
@Sylamp Apparently the performance issues on launch were totally unexpected, having worked well on the Switches they used for development but not so much on consumer models.
If you're wondering about the upcoming update's performance, here's a preview from one of the lead devs:
@N00BiSH yeah I saw this but that doesn't confirm that the whole game will run at a consistent frame rate plus aside from the blimp section Boiler City was not that bad when it came to performance, from what I've heard later levels are quite a bit worse in that regard
I need to get this or Pizza Tower on Switch, dunno which one to go for though...I did get Pizza Tower on Steam but never played much of it, controls are...weird. Dunno if it's because of the Switch Pro Controller on Steam or what.
The demo did admittedly have not so great performance so let's hope they work it out but I'm glad for those more sensitive than I am. That just means it won't bother me over the course of the game, most likely.
I'm glad there's a demo to dive into. I miss the Wario Land series and hope this game (and perhaps Pizza Tower) will scratch that itch. In any case, I can wait on this one for a while.
That said, I wasn't the biggest fan of the forced backtracking aspects of later Wario Land games. The first two Wario Land titles are more my speed.
Absolutely loved what I’ve played so far when it hasn’t crashed or had frame dips. Patiently waiting for the new patch. 🙏
I loved Pizza Tower, however it's more of a mix between Warioland and Sonic for those that are looking to choose a successor to the Wario games. Personally, that's what made it special for me as it was more unique and the animations are fantastic and full of detail. It also ran perfectly on Switch. Antonblast on the other hand, looks more like classic Wario so I guess it's a safer bet. It's also fun, but personally Pizza Tower is my preferred one and one of the big surprises on Switch this year.
I was going to buy it Day One, but I heard about the performance issues and decided to hold off. I'll see what others say about the performance once the new patch comes out, and I'll decide from there. I've been extremely excited about this one, but Id prefer to have a solid, polished experience if I'm going to jump in.
Personally prefer this one over Pizza Tower.
@IronMan30
The Switch demo ran great (which makes the issues with the full release even more frustrating) though , when you say it "had not so great performance" what exactly are you referring to?
@JackieCMarlow I noticed some slowdown at parts. Maybe that was just for me, but I guess it doesn't really matter anyway since the game is apparently great otherwise.
Thanks for the review. Due to the performance issues I will wait for the patch before buying.
And that's a real Christmas.
Thanks for the review, so looking forward to playing my Switch digital copy of Antonblast (also got one on Steam by supporting it on Kickstarter) as soon as I can and so most likely also after the patch has come out!
Interesting that Wario Land 4-like is starting to become an indie genre on its own.
UPDATE: The performance patch for the Switch version is now LIVE:
So if you haven't already, BUY IT PLAY IT TWIST IT BOP IT
@N00BiSH
My man, you beat me to it. I know what I’m playing this Christmas Eve 😁
Ten hours for a 2D platformer is not "brief".
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